Edifice Voice
May 2024

MSHR's digital sculptures compose formal abstractions that reflect the complex dynamics of natural systems and human perception, to create a poetic simulation of reality, refracted through consciousness and software.

This artwork is part of the program:


Curated by Peter Burr

Since the term “Computer Graphics” was coined in the 1960’s, our world has grown slowly into a virtual image - captured, mapped, modeled, and dispersed across a globe of visual platforms with cameras, computers, lasers, and screens. For EVERYTHING SURFACE, that image is recondensed into an object - a 140 foot tall simulation of one world turning into another, translated by an international group of artists for whom the heart of this object is its skin patterned with RGB light.

LoVid, MSHR, p1xelfool, Sabrina Ratté, and Yoshi Sodeoka traffic in abstraction, asking us to soften our gaze and drift through the flat surface of this image world. Behind the 56,000 ft² of flickering pixels is another layer bursting with electric dreams that puncture the sharp lines of this collective hallucination. In these artists' worlds, it's springtime too.

About the Artist

MSHR is an art collective that collaboratively builds and explores sculptural electronic systems. Their performances and installations integrate electrical signals and human presence, weaving dense networks of causality to form audiovisual environments that babble with life-like current. They explore intuitive and technical gradients between sonic and sculptural forms, using analog circuitry and open-source software to sculpt mutually resonant hyperobjects. MSHR was founded by Brenna Murphy and Birch Cooper in 2011 in Portland, Oregon.